Arduino controlled 16 x 16 LED Matrix

Almost two years ago now I started planning and building a custom LED matrix to be controlled by my Arduino Duemilanove which sports an ATMega328 microprocessor. I used four Max7221 chips that I knew from a previous project and daisy-chained them to control the four 8×8 sections of my 16×16 matrix.

LED Matrix, Arduino

Arduino is an awesome rapid development and prototyping platform for learning to use and appreciate microcontrollers. Their boards contain a USB controller for power supply and programming from a PC, some status LEDs and pin sockets for interfacing to external hardware, all at a very affordable price. They have recently moved to the Arduino Uno (different USB controller, but still based on the ATMega 328) and version 1.0 of the software. Once I package my code as a library I’ll also check that it’s compatible with the new version.

Hardware

I use four Max7221 Display Controllers (Mirror, pdf) for 256 LEDs in a 16×16 matrix pattern. The Max7219 is almost identical and slightly cheaper for this kind of application. These ICs are awesome because they take a lot of work off the microcontroller and, more importantly, the wiring and logic design. You can daisy-chain up to eight (or even more) of them to theoretically make a display twice as big as this. The interface takes up only three output pins on the Arduino. They were meant for driving eight seven segment displays each but can be configured with custom patterns instead — giving eight rows and columns. Data is shifted through the devices on the common clock, each contains a 16 bit shift register from which the address (one matrix row or special function) and data (a control value or on/off information for each LED in the row) is read on the Load signal. The data for each row is stored in internal registers, and then they operate by the persistence of vision principle. That is, each row of the matrix is flashed in turn, so fast that we think they’re all on at the same time. This allows them to connect to 64 LEDs with only 16 wires. Again, if in doubt have a look at the data sheet — it’s very helpful.

The only additional components are two decoupling capacitors (10µF and 0.1µF) and a single current limiting resistor for the LEDs. The resistor is defined by the LEDs’ forward voltage and current, as described in a table in the datasheet. I built the four control units on separate boards: They’re connected by a five line bus, sending the data out (DOUT) from the first chip to the data in (DIN) of the next one and so on, as well as providing the common bus clock, load signal and the power supply to all units.

One of four control units

I should note that the whole thing is by no means a polished product, it’s much more of an experimental proof-of-concept setup and the wiring on the back looks very unprofessional now.

Interfacing

I initially wrote my own library for controlling such a matrix, but later I switched over to the excellent LedControl library. I wrote a class (LedDisplay) that extends it in order to map my 16×16 display onto the four 8×8 matrices controlled by LedControl. All data is stored locally as it is updated by the program. Pushing out the serial data is slow, hence it is only done on explixit request via the pushData() method1. Here’s an overview:

//Initialize pins (clock, data, load/CS, connected to the first device)
LedDisplay Disp = new LedDisplay(10, 11, 12);
//turn all LEDs off. There is also allOn();
Disp.allOff();
//turn on one LED. Coordinates are x, y (1-based from bottom left)
Disp.setState( 1, 2, 1 );
//shift all data out to the ICs
Disp.pushData();

1 As I’m writing this I’m planning to build a new, self-contained library for the entire display, because the way I’m using LedControl to update the entire display at a time is inefficient. In most of my applications, I update the whole display in one go (ie to display a frame of a game or animation). This is due to the Serial data protocol which requires sending several empty No-Op bytes to push the actual data to the last device in the chain. I should be able to update the entire display by only sending a fraction of the data I currently do by avoiding to pad the transfer with junk data only required to reach the last chip in the chain — effectively sending a shocking 320 bytes. The bare minimum is 64 bytes: Four individual matrices with eight rows, two bytes per row (address and data). Finally, this specialised application does not require all the extra definitions for displaying numbers and characters on seven segment displays which are included in the original LedControl.

I’ll post this new version and a full sample program in a new post when it is completed. Unfortunately I’m going back to University today before I could finish all I wanted to do. I’ll put my original code up for download below, and work on it again when I’m back home and have some time to do it.

Download

Here’s my current setup (without the improved library) for download. It includes the original LedControl library, my Display library that extends it, and the tetris sketch. You might have to rearrange the folders a bit to make it work in the Arduino IDE, as I’ve been working in Eclipse most of the time.

5 thoughts on “Arduino controlled 16 x 16 LED Matrix

    • Hi Bill, thanks for letting me know about your awesome project. Glad to hear that this old piece of code of mine was of some use to someone :)

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